


Inside, you’ll talk to an NPC who shows you potential upgrades, a number of weird yellow blocks, and a deck of filled or empty slots below it. You’ll wander the central hub and find a building with a vaguely sword-shaped illustration on its front. Hyper Light Drifter has upgrades, medkits and items needed to further your progression, but you won’t be told any of that plainly. That vague presentation of info carries over into your gameplay experience and serves to create one of the more naturally immersive game worlds I’ve experienced. Breeze through and avoid critical thinking, and you’ll be left confused and unsatisfied when the credits roll without a clear indication as to what happened. Hidden treasures and trinkets in the game world will give you further insight into the intriguing lore, but you’ll only get as much out of the story as you put in. It’s up to you, the player, to decipher this and piece things together to come to a conclusion as to what’s really going on. Instead, characters interact through actions and pictures describing past events. The narrative of Hyper Light Drifter is intentionally vague, with not a piece of dialogue or recorded voice-over in sight. You play as a nameless drifter suffering a terminal illness, who finds themselves embroiled in an adventure across harsh lands and foreign environments to make good use of what little time they have left. As a person living with a heart defect, he transformed his daily struggles and path through life into a fantastical, Lovecraftian adventure about all-powerful beasts and mysterious relics. Hyper Light Drifter is a neon-dipped reflection of the real-life struggles of its creator, Alex Preston.
